How to Make Natural Disasters in Minecraft TUTORIAL

How to Make Natural Disasters in Minecraft

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natural_disasters.png Natural Disasters [1.17] Minecraft Data Pack Natural Disasters [1.17] Minecraft Data Pack

This datapack adds over xi partly unique natural disasters to the game, which tin can occur randomly in the globe. These natural disasters occur in the world with an interval of 1 to 4 Minecraft weeks, only they can also be started immediately with an like shooting fish in a barrel to use in-game gui. Information technology can be opened with the control: /office #2mal3:nadi/menuThis can besides be used to perform diverse other actions and configure many parts of the datapack. In addition, there is also a wiki for all other questions, which is currently being worked on.

📖 Features:

  • 11 different and unique natural disasters
  • Easy in-game gui with many settings and options
  • Own wiki for help (Currently being reworked)
  • Good compatibility with other datapacks
  • Also works in multiplayer mode
  • Easy issues help
  • Own API (More most this in the wiki)

To generate volcanoes in the globe, the datapack library Datapack Utils by ImCoolYeah105 is required, which must likewise be installed in the world.

💥 Natural disasters:

  • Acrid rain
  • Blizzard (snowstorm)
  • Doline
  • Drought
  • Firestorm
  • Hail
  • Hurricane
  • Meteorite impact
  • Sandstorm
  • Thunderstorm
  • Randomly generated volcanoes with eruptions
  • Zombie Apocalypse


📊 Bug reports:
If y'all find a bug in the datapack, it would be very helpful to report it to me. Yous can practice this either on the Planet Minecraft website as a comment or on the GitHub website as an issue. To assist me better, it would as well exist handy if you debug the datapack. You can do this by simply clicking on Debug datapack in the datapack menu and write the displayed bulletin into the bug written report.

one.17+

Singleplayer

Multiplayer

Vanilla

Fabric

Forge

Realms

Bukkit

Spigot

PaperSpigot

During the development we tried to make the datapack as performant as possible.
If no natural disaster is active, the datapack consumes nigh no resurses, regardless of the number of players. The natural disasters can, because of the nature, unfortunately atomic number 82 to server and graphics lag. Still, the game should yet be playable on unmarried-player worlds and smaller servers, as long equally you don't use completely outdated hardware.

The datapack should be compatible with other datapacks. However, the datapack is not compatible with the following affair:

  • Custom construction generation that is not based on misode's ChunkScan library.


The datapack is under continuous evolution, but it takes time before a new version is released. That'south why there is this beta version, which contains the newest simply still unfinished and maybe buggy function. So utilize information technology at your ain take chances.
Installation:

  • Go to this webiste
  • Click on Code and so on Download Goose egg
  • Excerpt the binder in the .zip file from it
  • Continue with the binder like the normal datapack



Merely replace the quondam datapack file with the new one and reload the world. The rest is done by the datapack.

  • Click in the datapack card on Uninstall this datapack
  • Delete the datapack file from the datapack folder of the globe
  • Reload the world

Sorry for the delay, simply hither is the new version for ane.17. I decided in this update to add together only a new natural disaster (the Zombie Apocalypse), only to improve and rest the existing ones.I take also completely reworked the API so that others (or otherwise only I) can more than easily add together new natural disasters and modify existing ones.I volition update the wiki in the adjacent days.

Added:

  • Error message if command blocks are not enabled on a server
  • Zombie apocalypse (more infos in the wiki)

Changed:

  • Updated the datapack to 1.17
  • The hurricane does more harm
  • Acid rain:
    - Harm has been changed to wither damage, so that you tin can at present also die from the pelting
    - The rain now gives impairment to all entities
    - Etching outcome slightly increased
  • Explosion radius from meteorites reduced
  • Radius from sandstorms increased
  • Lightning strikes from thunderstorm made more random
  • Better pack description
  • Improved natural Disasters start carte du jour
  • Better performance
  • Improved compatibility with other datapacks
  • Completely new API (more infos in the wiki)
  • [​Internal] Datapack libraries updated
  • [​Internal] Improved debug messages
  • [​Internal] Better variable names
  • [​Internal] Code cleanup

Bug fixes:

  • [​Internal] For some natural disasters the sky detection was non yet updated

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How to Make Natural Disasters in Minecraft TUTORIAL

Posted by: sallyseemusting.blogspot.com

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